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General
information of fantasy world creation for role playing games.
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world and role playing games home.
Creating
a good fantasy world can
be very difficult as there are a lot of things to understand in the way
a world
functions, impacts of weather, gravity, geology, populations and more
can
drastically alter the way your world works. That is why it is important
to
begin the process of creating a world by creating the basic structure
of the
fantasy world. A good place to begin this process is by thinking about
the
world in which we live, what is it you would change about it? Perhaps
you would
like to alter the gravity, making people lighter so that it is possible
for
them to fly with much more primitive technologies, and even with hand
made
wings. Such a world could explain a steam punk system, or even early
types of
flight in which armies of people used kite like gliders to launch
themselves
into the air for brief periods of time.
Another
consideration is the
average temperature of the world, is it entering or leaving an ice age?
Is it rainier?
More rain could be used to explain the presence of more creatures,
dragons
after all require a lot of food, and more rain would help prevent many
of the
famines that keep animals numbers down (this job would then fall to the
predators).
On the other hand famines can be great catalysis’s for
change, the baby ice age
of the 1300’s changed humanity greatly, and another mini ice
age early drove
the Germanic tribes south helping to destroy the Roman Empire. It is also now
known that a similar event, though in this
case a lack of rain drove the Mayans from their homes, bringing a
powerful
civilization to an end.
The Sahara
desert and many other places where quite different then they are now,
at one
time the Sahara was a lush jungle, over time however it changed into
the desert
we know to day. Deserts in our world are growing and expanding, whether
this is
occurring in the world you create or not can have a significant impact
on the
structure of that world. Large deserts have acted in many ways like
oceans,
with huge caravans passing through them to port towns on the edge of
the
desert, and bandits traveling through the centers to rob the traders.
Campaigns
in worlds with extensive deserts and rich resources could be much like
a land
pirate style campaign. Extensive forests in a fantasy world could act
much the
same way, with the dangers in the forest being fantastical creatures
which impede
travel to all but the most powerful groups. Thus requiring trade to
flow
through the forest in caravans, allowing the more powerful to lute in a
lawless
region.
When
creating a world there is no actual order of events in which you should
move
things, the natural flow of a world is for the geography to impact and
determine the peoples potential life styles. However you may have an
idea in
mind for what kind of people you want so geography might come after.
However as
you build your world your geography can begin to impact many of the
people you
where less clear about helping you to form ideas about them. When ever
you get
stuck on your world one option is to create and think about geography
and how a
people would survive in that geography.
Low
gravity-there are canons in
Utah which have huge housed build on the walls, a low gravity world
could allow
such structures to grow massive and might even make the common form of
city
built up on the sides of trees which could grow more massive, mountains
which
would be less prone to collapsing, and other buildings which would be
less
bound by weight problems.
So what
could cause such low gravity? One of the more interesting options for
fantasy
worlds is to have massive caverns, huge pockets of air in the planet
which decrees
it’s over all mass while allowing it to retain its external
size.
Glaciers-The
gold of an ice age presents many challenges, however as the creatures
of the
world are forced into tighter and tighter corroders, compotation for
food
increases, and so to does the size of the animals for safety, or to eat
the
other large animals.
Pockets of
safe area’s-Your world could have mountains, plains, hills
and other geological
features which work to make an area safer then others, allowing whole
civilizations
to exist which know little of monsters, magic, and the like.
Life on a Fantasy moon
As we
explore the far reaches of space with telescopes, searching for
planets, we are
finding many Jupiter sized planets or larger. While such planets cannot
harbor
life, many do have moon which likely could. Imagine what it would be
like to
have multiple moons which harbor life, all close enough to be reached
via
magic, or technology no greater then what we had in the 60’s.
When you
play rpg games such moons could help to create a constant array of new
places
for players to explore and new creatures for them to fight.
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