Home               RPG Blogs          RPG Games         Fantasy Art          RPG Quests        Fantasy Stories
Fairy Tales to help you create Fantasy Worlds and RPG's

Fairy Tale Home

Russian Fairy Tales
The Fiend
The Dead Mother
The Treasure
The Awful Drunkard
The Bad Wife
The Smith and the Demon
Ivan Popyalof
The Norka
Baba Yaga
Vasilissa the Fair
The Headless Princess
The Soldiers Midnight Watch
The Soldier and the Vampire

Welsh Fairy Tales

THE MIGHTY MONSTER AFANG
THE TWO CAT WITCHES

HOW THE CYMRY LAND BECAME INHABITED

THE GOLDEN HARP

THE GREAT RED DRAGON OF WALES

THE TOUCH OF IRON

THE TREASURE STONE OF THE FAIRIES

A BOY THAT VISITED FAIRYLAND

THE WELSHERY AND THE NORMANS

THE WELSH FAIRIES HOLD A MEETING

POWELL, PRINCE OF DYFED

WHY THE BACK DOOR WAS FRONT

THE RED BANDITS OF MONTGOMERY

THE FAIRY CONGRESS

Grimm's Fairy Tales

The Goose Girl

The Gnomes and the Princess

The King of the Golden Mountain

The Water of Life

Our Lady's Child

Hansel and Gretel
The Headless Princess, The Soldiers Midnight Watch, Undeath in Russian Fiary tales, and the Fantasy Role Playing Game

In Russian Fairy Tales destroying and killing something that is evil once and for all is a truely difficult task, for to kill something that is evil one must then deal with its remains or it will come back to life, and sometimes it is these remains that are the most dangerous aspect of evil. For when one slays a beast if they should strike it once it is dead it will come back to life. Other times it will reanimate itself the night after they slay it unless they burn it, in the some fairy tales buring the creature is not enough however, for as it is burnt it will attempt to escape in the form of swams of animals. Should even a single worm from this swarm escape into the ground the creature will come back to slay the one who tried to kill it. Death in Russia gets even more tricky as witches are involved for these work to slay and torment their killers for in the death of those who wronged them the witch will return to life.
Evils nearly industructable nature is more then a simple story element in Russian fairy tales for it acts as a means to show the need for courage in the world, and the danger of the Russian life. As the creator of a Fantasy world, or the GM in a Role Playing Game you must realize that any world in which your characters are is infantly more dangerous then that of Russia, and so their tales, and those of  your character can be much darker. For in the fantasy world witches, and demons and other fears are real, they plauge the villages, the cities, and the forests of the world which you have created. When in such a dark world perhaps the most important thing for survivle is simply knowledge and understanding, the knowledge which elders can pass on.
One can see this lesson well illustrated in both "The Headless Princess" and "The Soldiers Midnight Watch." In these stories the discovery and the death of the witch are just the beginings of the main characters problems, for in death the gain new powers. Victory in such cases comes not through strength for in one of these tales the character is a young boy, rather victory comes at the advise of the elders of the characters, in the case of "The Headless Princess" this is a teacher, while in the Midnight Watch the advisor is the main characters grandfather.
For Role Playing Games the characters too can know elders, elders who advise them on how to defeat the great evils which the region is facing. In this way you can have extreamly complex villions, and strange tasks such as fetching the heart of some rare creature or an egg from a well deep in the forset. It is also possable that you could provide an added layer of difficulty to many of the stories. As in order to defeat a villion the characters must keep the elder safe or they won't know how to defeat the villions which they could face in the future, or to solve the problems that are sure to arise when the villion returns from the grave.
Further interest can be added to a RPG campaign through elder characters by the fact that the characters will then have a means of interacting with the normal world of the people around them. This is a rarety in role playing games, for typically in such fantasy worlds the characters do not attend dances, weddings, funerals, or hang out in the bar with the normal villagers. These stories rather are often very closed off, leaving the PC's fairly isolated. through having a character such as an elder with which the PC's must connect you as the GM or quest writter can draw them into the richness of the world in which they are playing.