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The Fairy Tale “The Mighty Monster Afang” and the RPG
This fairy
tale in the written version begins with a description of early life in Wales, talking
of the wars the Welsh went through to take the land and the struggles to carve
out the wilderness. This makes this story significant for the creation of RPG
or fantasy worlds because it is written much like the stories any creator of
such worlds should make for the creation of their lands. Or as another
interesting possibilities the early parts of this folktale can describe what
the people within the fantasy world are currently trying to do. The story of
forging a place for a civilization can be one of the more interesting within
the fantasy worlds, and it is worth reading many of the Celtic tales fro
inspiration on this.
One can of
course tell that “The Mighty Monster Afang” was written in the early 20th
century as much of that time periods thinking has infected the story. One must
be careful when reading to either not allow as much of the racial elements
influcance their story line or to do so in such a way that would allow for the
creation of a positive message (much as Huck Finn, Uncle Toms Cabin and other
stories with negative themes allow for contrast.)
The fairy
tales back story however like much of that within the fantasy world is merely
set up to help make what is occurring in the story more significant, for the
world after much struggle has finally become a happy and beautiful place. There
is however one challenge that rises again which the people have no means of
facing, it is the Might Monster Afang. A dreadful giant creature that devours
people. No man can face it so a women must.
It is
interesting to note that the girl who saves the Welsh people is not what most
people today would expect from a heroine, for rather then being a tom boy, or a
rough and tumble in any way she is a girl with many fine dresses and wonderful
smelling perfumes. She is a wealthy girl who spends a lot of time to make her
self look pretty. She is however very smart and courageous. As with most books
and fairy tales victory comes through cunning more then strength, humans all
seem to like the idea of cunning for victory. For many people who run RPG’s
there is the thinking that combat should be the primary means of victory,
perhaps this is from the concern that the players may not be cunning enough to
win. However in tabletop RPG’s the GM can feel the players out and adjust the
game to fit their needs. The GM can even provide help as needed for it is not
the great warrior that defeats Afang alone, he gets help from an unlikely
source and it is ok for the GM to provide such sources. After all RPG’s and
fantasy worlds are about the story.
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