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Fairy note 1 Fairy Manual Homed20 system Fairy Note Last



Weisse Frau

weissefrau.jpgArt by Corey Aislinn
Hit Dice: 3d6 (11)
Initiative:
Speed: 12 ft.
Armor class: 11 (+1) 10 flat footed, 11 touch
Base Attack/Grapple: +2
Attack: Club +2 (1d3)
Full Attack: Club +2 (1d3)
Space Reach: 5/5
Special Attacks: None
Special Qualities: Damage Reduction 5/cold iron, low light vision, Magic
Saves:
Abilities: Str 10, Dex 14, Con 11, Int 15, Wis 19, Char 13
Skills: (48 points)
Feats: (1 total)
Environment: Woodlands near villages and water
Organization: Solitary
Challenge Rating: 4
Treasure: Standard
Alignment: Neutral
Advancement: by class
Level Adjustment: +2

Weisse Frau appear as an old women, with somewhat softened elven features. A lone fairy, that can likes quite and solitude she believes that most mortals are nothing but disterbances to be driven away or punished.
Not a prankster she hates the laughter and joy that many other fey exibit and so finds them extreamly annoying, treating them in much the same way as she would mortals.
 Athough she hates almost everything about the world and is often dangerous attacking travelers in the woods, she strangly likes children, and feels a sort of grandmotherly affection for them.

Weisse Frau live on the edges of villages, especially in areas with heavy forests, most live in small burrows underwater like muskrats, though occasionally they will build tiny crude huts in the woods.

Combat
Weisse Frau surround their home and woods with traps so that when they need to get ride of someone they simply curse them to fall into one of the traps. Once the mortal is wounded and held the Weisse Frau Bluggeons them with their club, the the Weisse Fraw rarely kills a mortal, she will often leave them so injured that they do die.

Spells
This Fairy can cast sanctuary on a child at will, Greater Curse, Invisibility,
In addition they can once per week they can cast a miricle spell in order to protect a child.

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