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Shellycoats Art
By Corey AislinnSize/Type: Small Fey Hit Dice: 1d6 (3) Initiative: Speed: 12 ft. Armor class: 10 Base Attack/Grapple: +1 Attack: Bite +1 Full Attack: Bite +1 (0-1 damage) or spells Space Reach: 1/1 Special Attacks: Spells Special Qualities: Damage Reduction 5/cold iron,. Spells Saves: Abilities: Str 8, Dex 10, Con 11, Int 14, Wis 8, Char 11 Skills: (32 points) Feats: (1 total) Environment: Water Organization: 1-6 Challenge Rating: 1 Treasure: Standard Alignment: Neutral Advancement: None Level Adjustment: Nil While Shellycoats are always playing pranks which can often seem like an attack they are generally pacifists. So if you tell them that they hurt you they will often swim off to sulk, if you attack them then they may get angry or confused. This action could risk turning them into a darker truly evil fey. Spells Create Water, Unseam (opposite of mend), Cause Itch, Trip, Light, once per day they can cast confusion. If your a Writer a skilled
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