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Fairy note 1 Fairy Manual Homed20 system Fairy Note Last



Shellycoats
shellycoats.jpgArt By Corey Aislinn

Size/Type: Small Fey
Hit Dice: 1d6 (3)
Initiative:
Speed: 12 ft.
Armor class: 10
Base Attack/Grapple: +1
Attack: Bite +1
Full Attack: Bite +1 (0-1 damage) or spells
Space Reach: 1/1
Special Attacks: Spells
Special Qualities: Damage Reduction 5/cold iron,. Spells
Saves:
Abilities: Str 8, Dex 10, Con 11, Int 14, Wis 8, Char 11
Skills: (32 points)
Feats: (1 total)
Environment: Water
Organization: 1-6
Challenge Rating: 1
Treasure: Standard
Alignment: Neutral
Advancement: None
Level Adjustment: Nil


While Shellycoats are always playing pranks which can often seem like an attack they are generally pacifists. So if you tell them that they hurt you they will often swim off to sulk, if you attack them then they may get angry or confused. This action could risk turning them into a darker truly evil fey.

Spells
Create Water, Unseam (opposite of mend), Cause Itch, Trip, Light, once per day they can cast confusion.

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