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Rusalki. Art
By Corey AislinnSize/Type: Medium Fey Hit Dice: 3d6-9 (3) Initiative: Speed: 12 ft. swim 14 ft. Armor class: 12 (+2 Dexterity) 10 flat footed, 12 touch Base Attack/Grapple: +2 Attack: +2 Full Attack: +2 Space Reach: 5/5 Special Attacks: Spells Special Qualities: Damage Reduction 10/iron, Low Light Vision. Spells Saves: Abilities: Str 8, Dex 15, Con 6, Int 13, Wis 8, Char 23 Skills: (42 points) Feats: (1 total) Environment: Streams and Pools near villages Organization: Solitary Challenge Rating: 1 Treasure: Standard Alignment: Neutral (leans towards evil) Advancement: by level Level Adjustment: 1 These are some of the strangest of water sprites, drawing from such a large array of mixed emotions it is hard to say what they exemplify. They tend to live in shallow or calm parts of a river, places that would be swimming holes but for their presense their. Rusalki rarely ever engage in combat, fleeing when threatened, they however will often “play” with people that come close to their pool. Such playing often turns dangerous as while physically weak Rusalki’s powerful force of personality can give them great strength. Further they don’t quite understand the idea that they can hurt humans, and often don’t seem to care about what little understanding they do have, preferring their own version of fun to the safety of mortals. Massive Splash Rusalki can splash people so hard that it knocks them over on a failed strength check (DC 20) This Splash can further cause a potential 1-2 damage when the rusalki’s are feeling particularly playful. Fast Pull Rusalki’s can jerk humans so hard that it is likely to dislocate a joint. When they feel it would be funny a rusalki can pull a human, normally into the water, with a strength of 22. Spells Rusalki can cast spells as level 6 sorceresses If your a Writer a skilled
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