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| Lob
Size/Type: Large Fey Hit Dice: 10d6+20 (55) Initiative: Speed: Fly 6 ft. Armor class: 9 (-1 size) 9 flat footed, 9 touch Base Attack/Grapple: Nil Attack: Buffet +5 (1d6) Full Attack: Buffet +5 (1d6) Space Reach: 50 Special Attacks: Wind Storm, Rain, Shadow spells Special Qualities: Damage Reduction Only Hurt by cold iron, low light vision, control whether, mold growth, darkness, twisted plots Saves: Abilities: Str Nil (storm powers have a strength of 16), Dex 10, Con 14, Int 23, Wis 19, Char 10 Skills: (156 points) Feats: (4 total) Environment: Unpopulated Regions Organization: Solitary Challenge Rating: 14 Treasure: Double Standard Alignment: Lawful Evil Advancement: Gargantuan 11d6-20d6 Level Adjustment: +11 Few creatures are so evil or horrifying as the lob, a true master of the dark and hidden worlds, this fairy has no friends, yet it can come to command armies to their single parinoid purposes. For all lobs are insane in the most dangerous way imaginable. When you first see a lob it is hard to know if your vision has gone blurry for they appear as nothing more then a dark smuge within your eye no matter how far away they are. This makes looking at them or combating them very difficult as its impossable to gauge their distance from you or to gauge exactly where their center is. Lobs like their apperince are dark smudges on the worlds in which they live. They are cruel paranoid creatures always feeling that others are out to get them or have committed some imagined wrong. Because of this they often feel that any name they happen to hear is behind some insidious plot ato kill, capture or torture them. In some cases they will try to protect themselves from these wrongs by gathering an army of creatures, such as goblins, orcs, giants, hags, demons and more, casting geas spells on the leaders of armies in order to kill off their enemies. Being that this geas spell is only part real, it merely causes intense pain to disobey it rather then death, and the creature merely desires to do the task, they don’t have to, this however is often enough to convince evil and greedy creatures to do evil acts at the direction of the lob. Combat: Lobs are dangerous combatants although they have no physical attacks they control the winds around them, allowing them to throw objects as if they had a strength of 16. They can also buffet an area with rain and ice as the Ice Storm Spell at will. Normally they enter combat with this salvo, however if they have the opportunity to surprise their opponents they will cause mold to grow, and use other spells while hidden until they are spotted, at which point they will use the wind to keep arrows from reaching them. Mold Growth They can cause mold to grow so rapidly anywhere within 50 feet of them that it rots all non-living matter causing 12 points of damage and reducing hardness by 1 per round. When used on living creatures this mold growth causes 1 dexerity, and 8 hp of damage per round. Spells Can cast any spell of up to level 5, the spell is only 50% real however, they can also cast control weather, and darkness at will (100% real). If your a Writer a skilled
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