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Fairy note 1 Fairy Manual Homed20 system Fairy Note Last



Creatures of Fey--Al  Alven  Attorcroppe  Boccan   Bullybags   Bunnik   Callicantzaroi   Churn Milk Peg  Dezoom   Draglotok   Durmithi   Ellyllons   Fachine   Forest King    Forest Trow   Gans  Gitto  Glaistig   Hamirta   Lob   Moss People   Pillywiggins   Red Caps   Rusalki   Shellycoats   Tok Demo   Twlwwyth Tegs   Urisks   Weisse Frau

Ellyllons

Size/Type: Tiny Fey
Hit Dice: 4d6 (14)
Initiative:
Speed: 1 ft. Fly 24 ft.
Armor class: 25 (+6 Dex, +6 size, +3 Natural) 19 flat footed, 22 touch
Base Attack/Grapple: +2
Attack: Touch +2
Full Attack: Touch +2
Space Reach: nil
Special Attacks: Feyrie magic
Special Qualities: Damage Reduction 20/cold iron, low light vision, Fairie Magic, Ethereal Jaunt, Illusionary Terrain
Saves:
Abilities: Str 3, Dex 23, Con 10, Int 17, Wis 19, Char 16
Skills: Heal+12 Hide+14 Diplomacy+11 Spell Craft+13 Knowlege Arcane+11 Use Magic Divice+13 Bluff+12 Sense Motive+13 Knowlege Fey+14
Feats: (2 total)
Environment: Dark Forests
Organization: Troop 8-64
Challenge Rating: 7
Treasure: Double Standard
Alignment: Lawful Neutral
Advancement: Increased Magic (1-3 spell levels higher)
Level Adjustment: +7


Ellyllons are beautiful elegant creatures that fly around using magical nut shells as they have no wings. They appear as tiny plump little women with soft but fairly large facial features. Incredibly powerful they are the guardians of fairy palaces, or realms. It is perhaps because of their guardin roll that they are some of the most ordered and lawful of the fey. The Ellyllons are normally ruled over by some more powerful fairy noble, or on occasion by druids or fairy witchs and mages.

Combat: Despite being only 2 inches tall this fey is a vicious combatant attacking any who they believe to be threatening the fairy realm, or who they have been order to throw out of an area. To do this they relly on their spell like abilities, trying to keep their distance from the attacker.
They can at will imitate any spell of level 3 or lower, this spell is 70 percent real. Once per day they can imitate a spell of up to level six that is 100% real.

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