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Fairy note 1 Fairy Manual Homed20 system Fairy Note Last



Creatures of Fey--Al  Alven  Attorcroppe  Boccan   Bullybags   Bunnik   Callicantzaroi   Churn Milk Peg  Dezoom   Draglotok   Durmithi   Ellyllons   Fachine   Forest King    Forest Trow   Gans  Gitto  Glaistig   Hamirta   Lob   Moss People   Pillywiggins   Red Caps   Rusalki   Shellycoats   Tok Demo   Twlwwyth Tegs   Urisks   Weisse Frau

Bunnik

Size/Type: Medium Fey
Hit Dice: 9d6+27 (59)
Initiative:
Speed: 9 ft.
Armor class: 23 (+3 Dexterity) 20 flat footed, 13 touch
Base Attack/Grapple: +5
Attack: Claws +16 (Claws 2d4+5)
Full Attack: Weapon +16 (Claws 2d4+5) or Grappling Hold
Space Reach: 4/0
Special Attacks: Spells
Special Qualities: Hardness 5, Low Light Vision. Spells
Saves:
Abilities: Str 23, Dex 17, Con 16, Int 18, Wis 21, Char 9
Skills: Bluff+10  Hide+19  Intimidate+9 Move Silently+19 Listen+20 scry+20 use magic devise+21 sense motive+11 diplomacy+10 Spell Craft+19 Knowege Fey+17
Feats: (4 total)
Environment: Bath Houses
Organization: Solitary
Challenge Rating: 10
Treasure: Standard
Alignment: Neutral (leans towards good)
Advancement: by level
Level Adjustment: 6


The Bunnik has many names grandfather of the bathhouse, hairy bath man, and more. They are one of the rare fey that choose to make their home exclusively in that of human structures, in this case a bath house. The Bunnik likes the dark steamy warmth that the bath house offers. Most of all the bunnik likes the emotions tied to the bath house, the calm of the lone bather or the thought of the community bath house.
The bunnik is normally a very friendly fey, though some have been known to go bad and become something like a serial killer.
Normally however they may whisper the resaults of divinations in peoples ears if asked a question, or they may protect those who seek sanctuary in their bath house.

When angered bunniks weld long claws made of hard iron which act as magical weapons +5, this power is attached to the life of the bunnik so it vanishes when the bunnik dies.

Grapple
If a bunnik feels that its opponents are too many or too strong it can attempt to grapple them, this grappling acts as a hold spell, although it works on anything that fails a strength check (the bunniks strength is 30 for the purposes of this roll). The bunnik can hold the creature for as long as the target fails its save throws, and the target only gets a new saving throw every ten minutes.

Bunniks can cast any divination spell as a level 15 caster, and they will on occasion share the information they gain from these divinations with humans, though often they will do this in a strange ways, leading to the idea that feeling a pinch on ones bottom in the bath house was a sign of bad fortune.

Bunniks can also merge with walls at will, they are in this way able to move freely in the walls of their home so as to avoid detection completely, even from such things as see invisibility, blind sense, and true seeing
Finally though they are not naturally wizards, or fey witches the bunnik is very prone to become one.

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