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The Zomok, the Dragon of the field

The Zomok is a smaller dragon with adults not much larger then a cougor or a bear, much less intelegent then other dragons they live as large woodland preditors typicly hunting, deer and other game for food. However as they get older they find that it is much easier to raid farms for livestock, especially during times of scarcity. They rarely attack humans in these raids not because of any kindess to them but becuase they know that if they ever killed a human the others would gang up to kill them. Even so taking farmers livestock is risky and younger dragons will often be killed by knights trying to make a name for themselves or by farmers tired of loosing their livestock to the dragon. It is also quite common for hunters to take the Zomok as a trophy, to keep or sell, many small town inns and taverns have a stuffed Zomok.
Despite the dangers the Zomok flurishes, partly because they require so little food compared to the other large preditors of the woods, their ability to digest and utilize all the nutriants in an animal is nothing short of extrodinary, so it takes very little territory to sustain them, and they can remain hidden for a three months or more before needing to eat again. For this reason farmers who believe that they have one Zomok attacking their farms may in fact have dozens hidden throughout the country side.

Zomoks tend to layer in thickets or in caves they have dug, on rare occations they will live in abandoned barns or root cellers. The latter case can present a dangerous situation for local children who might find their way into a nest while exploring old buildings. A pair of Zomoks can have 10-14 children at a time, staying  together to raise their young seperating as the young dragons reach a juvinal age, leaving the young to their own divices. Normally these Zomok stay together until Adulthood. Becuase of their inexperiance with humans and their lack of intelegince these dragons will often attack more often then they should, live closer to cities then is safe, and will often attack lone humans especially early in the morning when very few people are awake. This clutch can often become very dangerious to a village however they do not usually live very long as larger preditors of the woods, including other dragons begin to feed on them, and the humans rise up and kill them. It normally does not take long for the zomoks to fear humans, as they will often grow more leary as the first of their clutch is killed by humans.


Field Dragon ( Zomok    ) 

Size/Type: Dragon 
Environment: Woods and Farmlands
Organization: Wyrmling, very young, young, juvenile, and young adult: solitary or clutch (2-5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (1-2 and 2-5 offspring)
Challenge Rating: Wyrmling 2; very young 2; young 3; juvenile 4; young adult 5; adult 7; mature adult 9; old 11; very old 12; ancient 14; wyrm 15; great wyrm 16
Treasure: Standard
Alignment: Always chaotic evil
Advancement: Wyrmling 3-4 HD; very young 5-6 HD; young 7-8 HD; juvenile 9-10 HD; young adult 11-12 HD; adult 13-14 HD; mature adult 15-16 HD; old 17-18 HD; very old 19-20 HD; ancient 21-22 HD; wyrm 23-24 HD; great wyrm 25+ HD
Level Adjustment: Wyrmling +1 ; very young +2; young +3; juvenile +4; others —

The scales of a wyrmling white dragon glisten like mirrors. As the dragon ages, the sheen disappears, and by very old age, scales of pale blue and light gray are mixed in with the white.

Zomok Dragons by Age
Age Size Hit Dice (hp) Str Dex Con Int Wis Cha Base Attack/
Grapple
Attack Fort
Save
Ref
Save
Will
Save
Breath
Weapon (DC)
Frightful
Presence DC
Wyrmling T 2d12+2 (15) 10 10 12 4 11 6 +3/-5 +5 +4 +3 +3 1d6 (10)
Very young S 4d12+4 (30) 12 10 12 4 11 6 +6/+3 +8 +6 +5 +5 2d6 (12)
Young M 6d12+12 (51) 14 10 14 4 11 6 +9/+11 +11 +8 +6 +6 3d6 (14)
Juvenile M 8d12+16 (68) 16 10 14 6 11 8 +12/+15 +15 +10 +8 +8 4d6 (16)
Young adult M 10d12+20 (85) 18 10 15 6 11 8 +15/+23 +18 +12 +9 +9 5d6 (18)
Adult L 12d12+36 (108) 20 10 17 8 11 8 +18/+28 +23 +15 +11 +11 6d6 (20) 10
Mature adult L 14d12+56 (147) 22 10 19 8 11 10 +21/+37 +27 +17 +12 +13 7d6 (22) 12
Old L 16d12+80 (184) 24 10 20 9 11 10 +24/+41 +31 +19 +14 +15 8d6 (24) 15
Very old L 18d12+90 (207) 27 10 21 10 11 10 +27/+45 +35 +21 +15 +17 9d6 (26) 17
Ancient H 20d12+100 (230) 29 10 21 10 11 12 +30/+49 +39 +23 +17 +19 10d6 (28) 20
Wyrm H 22d12+132 (275) 31 10 22 10 11 12 +33/+57 +41 +25 +18 +20 11d6 (30) 22
Great wyrm H 24d12+168 (312) 33 10 24 12 11 12 +36/+61 +45 +28 +20 +24 12d6 (32) 24
Zomok Dragon Abilities by Age
Age Speed Initiative AC SR
Wyrmling 60 ft., burrow 30 ft.,
fly 150 ft. (average), swim 60 ft.
+0 14 (+2 size, +2 natural), touch 12, flat-footed 14
Very young 60 ft., burrow 30 ft.,
fly 150 ft. (average), swim 60 ft.
+0 15 (+1 size, +4 natural), touch 11, flat-footed 15
Young 60 ft., burrow 30 ft.,
fly 200 ft. (poor), swim 60 ft.
+0 16 (+6 natural), touch 10, flat-footed 16
Juvenile 60 ft., burrow 30 ft.,
fly 200 ft. (poor), swim 60 ft.
+0 18 (+8 natural), touch 10, flat-footed 18
Young adult 60 ft., burrow 30 ft.,
fly 200 ft. (poor), swim 60 ft.
+0 20 ( +10 natural), touch 9, flat-footed 23
Adult 60 ft., burrow 30 ft.,
fly 200 ft. (poor), swim 60 ft.
+0 22 ( +12 natural), touch 9, flat-footed 26
Mature adult 60 ft., burrow 30 ft.,
fly 200 ft. (poor), swim 60 ft.
+0 23 (-1 size, +14 natural), touch 8, flat-footed 28
Old 60 ft., burrow 30 ft.,
fly 200 ft. (poor), swim 60 ft.
+0 25 (-1 size, +16 natural), touch 8, flat-footed 25 14
Very old 60 ft., burrow 30 ft.,
fly 200 ft. (poor), swim 60 ft.
+0 27 (-1 size, +18 natural), touch 8, flat-footed 27 16
Ancient 60 ft., burrow 30 ft.,
fly 200 ft. (poor), swim 60 ft.
+0 28 (-2 size, +20 natural), touch 8, flat-footed 28 18
Wyrm 60 ft., burrow 30 ft.,
fly 250 ft. (clumsy), swim 60 ft.
+0 30 (-2 size, +22 natural), touch 8, flat-footed 30 19
Great wyrm 60 ft., burrow 30 ft.,
fly 250 ft. (clumsy), swim 60 ft.
+0 32 (-2 size, +24 natural), touch 8, flat-footed 32 20

Combat

A zomok normally avoids combat, however the young or sometimes the insane or desperate will enter it willingly. When they do they tend to attack quickly and boldly repeatedly using their breath weapon swooping upon their prey attempting to crush them in their claws.

Breath Weapon (Su)

The Zomoks Breath weapon is an acidic fire.

Icewalking (Ex)

This ability works like the spider climb spell, but the surfaces the dragon climbs must be icy. It is always in effect.

Skills

Hide, survivle are class skills for the zomok
 
Terms and Conditions