![]() |
![]() |
![]() |
![]() |
RPG Blogs Post Character Game Room Fantasy Art Quests Stories | ![]() |
For information on Firearms Ammunition Explosive Weapons Mellee Weapons Handgun
d20 Modern Firearms
A handgun is a personal
firearm that can be used one-handed without penalty. This includes all
pistols
and some submachine guns and shotguns. All handguns require the
Personal
Firearms Proficiency feat. Using a handgun without this feat imposes a
–4 penalty
on attack rolls. Handguns can be broken down
into three smaller groups: autoloaders, revolvers, and machine pistols. Autoloaders (sometimes called
“automatics”) feature removable box magazines, and
some models hold quite a lot
of ammunition. They work by using the energy of a shot fired to throw
back a
slide, eject the shot’s shell casing, and scoop the next
round into the
chamber. They are more complex than revolvers, but nevertheless have
become
increasingly popular in the modern age. Revolvers are relatively
simple firearms that store several rounds (usually six) in a revolving
cylinder. As the trigger is pulled, the cylinder revolves to bring the
next
bullet in line with the barrel. Machine pistols are automatic
weapons small enough to be fired with one hand. Some are autoloader
pistols
modified to fire a burst of bullets in a single pull of the trigger,
while
others are modified submachine guns, cut down in size and weight to
allow
one-handed use. Ranged weapons that use box
magazines come with one full magazine. Beretta 92FThe standard service pistol
of the United States military and many American law enforcement
agencies. Beretta 93RThis close relative of the
Beretta 92F looks like a large autoloader but can fire on automatic. It
sports
a fold-down grip in front of the trigger guard, an extendable steel
shoulder
stock that is attached to the butt of the pistol, and an extended
magazine. This weapon features a
three-round burst setting. When used with the Burst Fire feat, it fires
only
three bullets instead of five and can be used with only three bullets
in the
weapon. This setting does not grant the ability to make burst fire
attacks
without the Burst Fire feat; if a character uses the setting without
the feat,
he or she makes a normal attack, and the extra two bullets are wasted. Colt Double EagleBased on the M1911 mechanism,
this pistol is an updated civilian version that fires a 10mm round. Colt M1911This .45 semiautomatic pistol
was used by the United States military for decades until it was
recently
replaced by the Beretta 92F. Manufactured at three locations in the
United
States alone, the M1911 can be found all over the world, and is still
in use in
several other military forces. Colt PythonThe Python has a
well-deserved reputation for accuracy.
Due to its high quality of manufacture, the Colt
Python is always
considered a mastercraft weapon. As such, it grants a +1 bonus on
attack rolls. DerringerThis pistol breaks open at
the breech like a double-barreled shotgun. The two-shot weapon has one
barrel
atop the other and is barely 5 inches long, making it easy to conceal. Desert EagleManufactured by Israeli
Military Industries, the Desert Eagle is the king of large-frame,
heavy-caliber
autoloaders. The version on Table: Ranged Weapons fires the massive .50
Action
Express round. The Desert Eagle also comes in .357 Magnum and .44
Magnum
models. Glock 17The Glock is typical of 9mm
self-loading pistols carried by many police officers and military
personnel. Due to its high quality of
manufacture, the Glock 17 is always considered a mastercraft weapon. As
such,
it grants a +1 bonus on attack rolls. Glock 20This slightly larger version
of the Glock 17 is chambered for the slightly more powerful 10mm round. Due to its high quality of
manufacture, the Glock 20 is always considered a mastercraft weapon. As
such,
it grants a +1 bonus on attack rolls. MAC Ingram M10No longer in production,
about 10,000 of these small submachine guns were made and supplied to
United
States police forces, the U.S. Army, Cuba, and Peru. Light pressure on
the
trigger produces single shots, while increased pressure brings
automatic fire. The M10 accepts a suppressor
without modification. PathfinderThe Pathfinder is a
high-quality weapon used as a concealed backup weapon by police
officers or for
personal defense. The Pathfinder is typical of a number of
short-barreled (3
inches) small-caliber revolvers. Ruger Service-SixThis revolver, designed
specifically for police use, fires the .38 Special round. It was very
popular
with United States police forces prior to the increasing use of
autoloaders in
recent decades, and is still in service with many police forces today. S&W M29The Smith & Wesson Model
29 .44 Magnum revolver fires one of the most powerful pistol cartridges
in the
world. The M29 is known for its deafening sound, bright muzzle flash,
and
powerful recoil. SITES M9 ResolverThe compact SITES weapon is
very narrow, making it easy to conceal. SkorpionThe CZ61 Skorpion is a Czech
machine pistol seen increasingly in the West since the collapse of the
Soviet
Union. Originally intended for military vehicle crews who
don’t have space for
an unwieldy longarm, it was widely distributed to Communist countries
and in
central Africa, and can now be found anywhere in the world. TEC-9The Intratec TEC-9 is an
inexpensive machine pistol popular with criminals because it can be
modified
(Repair check DC 15) to fire on automatic. The pistol only works on
semiautomatic fire or, if modified, only on automatic. Once modified to
fire on
automatic, the TEC-9 cannot be changed back to semiautomatic. Walther PPKThe PPK is a small, simple, and reliable autoloader with a design that dates back to the 1930s. It remains in widespread service among European police, military, and government agencies. d20 Modern Weapons Long
Firearms
Longarms are personal
firearms that require two hands to be fired without penalty. This group
includes hunting and sniping rifles, assault rifles, shotguns, and most
submachine guns. The basic longarm is the
rifle, a group that includes both hunting rifles and sniper rifles.
Most rifles
are autoloaders, and they function internally in a manner very similar
to
autoloader pistols. Some models are operated manually, however, with
the user
having to work a bolt or lever between each shot. Assault rifles are
rifles
designed for military use and feature automatic as well as
semiautomatic fire. Shotguns are large-bore
weapons that primarily fire shells full of small projectiles. They tend
to be
powerful, but only at short range. Reduce shotgun damage by 1 point for
every
range increment of the attack. Submachine guns are
relatively compact longarms that generally fire pistol ammunition. They
can
fire on automatic. All longarms are covered by
the Personal Firearms Proficiency feat. Longarms are not well suited
to close combat. A character takes a –4 penalty on the attack
roll when firing
at an adjacent target. AKM/AK-47This assault rifle of the old
Soviet Union is one of the most popular firearms in the world, having
found
common use in scores of bush wars and insurrections—on all
sides of such
conflicts. The AKM is a slightly more modern version of the AK-47, but
functions essentially the same. Barrett Light FiftyThe heavy but rugged Light
Fifty is an incredibly powerful weapon for its size. Although
it’s a sniper
rifle, it fires a .50-caliber machine gun bullet, a round much more
powerful
than any other rifle ammunition. Benelli 121 M1The Benelli 121 M1
semiautomatic shotgun is reliable, simple, and sturdy, with one of the
fastest
shotgun actions in the world. Many military and law enforcement
agencies use
this or similar weapons. Beretta M3PDesigned for police and
security work, the M3P can fire either single shots or on
semiautomatic. The
M3P comes equipped with a tubular steel stock that folds over the top
of the
weapon to form a carrying handle, and its ammunition feeds from a box
magazine—an
uncommon feature in a shotgun. Browning BPSThis heavy longarm fires the
largest shotgun round available, the 10-gauge shell. HK G3The G3 fires the powerful
7.62mm cartridge, a round used in many light machine guns but
increasingly
uncommon in assault rifles. At one time, over sixty of the
world’s armies used
this rifle. HK MP5The Heckler & Koch MP5
family of weapons is among the most recognizable in the world. Many
different
designs exist; dexscribed here is the most basic model. Due to its high quality of
manufacture, the MP5 is always considered a mastercraft weapon. As
such, it
grants a +1 bonus on attack rolls. This weapon features a
three-round burst setting. When used with the Burst Fire feat, it fires
only
three bullets instead of five and can be used with only three bullets
in the
weapon. This setting does not grant the ability to make burst fire
attacks
without the Burst Fire feat; if a character uses the setting without
the feat,
he or she makes a normal attack, and the extra two bullets are wasted. HK MP5KA radically shortened version
of the MP5, this weapon is optimized to be concealable. The steps taken
to
reduce the weapon’s size and weight negate the benefits of
the parent weapon’s
extraordinary quality, and as a result the MP5K is not a mastercraft
weapon. Although it comes with a
15-round magazine, the MP5K can also accept the same 30-round magazine
as the
MP5 (use of the larger magazine increases the weapon’s size
to Large, though). This weapon features a
three-round burst setting. When used with the Burst Fire feat, it fires
only
three bullets instead of five and can be used with only three bullets
in the
weapon. This setting does not grant the ability to make burst fire
attacks
without the Burst Fire feat; if a character uses the setting without
the feat,
he or she makes a normal attack, and the extra two bullets are wasted. HK PSG1This high-precision sniper
rifle, based on the design of the HK G3, has a fully adjustable trigger
and
stock for individual users. The PSG1 comes with a standard scope. Due to its high quality of
manufacture, the PSG1 is always considered a mastercraft weapon. As
such, it
grants a +1 bonus on attack rolls. M16A2Typical of the assault rifles
used by militaries around the world, the Colt M16A2 is the current
service
rifle of the United States military, and is common with other armies
and in the
civilian world. This weapon features a
three-round burst setting. When used with the Burst Fire feat, it fires
only
three bullets instead of five and can be used with only three bullets
in the
weapon. This setting does not grant the ability to make burst fire
attacks
without the Burst Fire feat; if a character uses the setting without
the feat,
he or she makes a normal attack, and the extra two bullets are wasted. M4 CarbineThis is a cut-down version of
the Colt M16A2, shortened by about a third by means of a telescoping
stock and
a shorter barrel. M-60Introduced in the Vietnam War
era, this medium machine gun is still in widespread use with the U.S.
military
and that of several other armies. MossbergThe Mossberg Model 500 ATP6C
is a pump-action shotgun designed for military and police work. Remington 700A bolt-action rifle with a
reputation for accuracy, the Remington 700 has been popular with
hunters and
target shooters since its introduction in the 1940s. Sawed-Off ShotgunThis is a 12-gauge,
double-barreled shotgun with the stock and barrels sawed short. All
that’s left
of the stock is a pistol grip, and the barrels are roughly 12 inches
long.
Sawed-off shotguns are generally illegal; most are homemade by cutting
down a
standard shotgun. If this weapon if
fully-loaded, a character can fire both barrels at once. The character receives a
–2 penalty on the
attack but deals +1 die of damage with a successful hit. Attacking this way uses
both shotgun shells. Steyr AUGAn unusual and exotic-looking
weapon, the bullpup AUG is the standard rifle of the Austrian and
Australian
armies. Its completely ambidextrous components make it equally
convenient for
left- and right-handed users, and it features a built-in optical sight. This weapon features a
three-round burst setting. When used with the Burst Fire feat, it fires
only three
bullets instead of five and can be used with only three bullets in the
weapon.
This setting does not grant the ability to make burst fire attacks
without the
Burst Fire feat; if a character uses the setting without the feat, he
or she
makes a normal attack, and the extra two bullets are wasted. UziDesigned in the 1950s for the
Israeli army, the Uzi has become the most popular submachine gun in the
world.
It features a collapsible stock, making it extremely compact. Winchester 94The Winchester Model 94 Big
Bore is a lever-action rifle typical of big-bore hunting rifles found
around
the world. d20 Modern Weapons Heavy
Firearms
The weapons covered in this
section fall under the Exotic Firearms Proficiency feat. Someone who
wields a
heavy weapon without the appropriate proficiency takes a –4
penalty on all
attack rolls with the weapon. M2HBThis heavy-duty .50-caliber
machine gun has been in service since World War II, and remains a very
common
vehicle-mounted military weapon around the world. The Exotic Firearms
Proficiency (heavy machine guns) feat applies to this weapon. M72A3 LAWThe LAW (light antitank
weapon) is a disposable, one-shot rocket launcher. It comes as a short,
telescoped fiberglass and aluminum tube. Before using the weapon, the
firer
must first arm and extend the tube, which is a move action. When the LAW hits its target,
it explodes like a grenade or other explosive, dealing its 10d6 points
of
damage to all creatures within a 10-foot radius (Reflex save DC 18 for
half
damage). Because its explosive features a shaped charge designed to
penetrate
the armor of military vehicles, the LAW ignores up to 10 points of
hardness if
it strikes a vehicle, building, or object. However, this only applies
to the
target struck, not to other objects within the burst radius. The M72 has a minimum range
of 30 feet. If fired against a target closer than 30 feet away, it does
not arm
and will not explode. The Exotic Firearms
Proficiency (rocket launchers) feat applies to this weapon. M79This simple weapon is a
single-shot grenade launcher. It fires 40mm grenades (see under
Grenades and
Explosives, below). These grenades look like huge bullets an inch and a
half
across; they can’t be used as hand grenades, and the M79
can’t shoot hand
grenades. Attacking with an M79 is
identical to throwing an explosive: you make a ranged attack against a
specific
5-foot square (instead of targeting a person or creature). The
differences
between using the M79 and throwing an explosive lie in the range of the
weapon
(which far exceeds the distance a hand grenade can be thrown) and the
fact that
the M79 requires a weapon proficiency to operate without penalty. The Exotic Firearms
Proficiency (grenade launchers) feat applies to this weapon. Non-Firearm
Ranged Weapons
Ranged weapons that are not
firearms include such diverse objects as crossbows, tasers, and pepper
spray.
The feat that provides proficiency with these weapons varies from
weapon to
weapon, as indicated on Table: Ranged Weapons. Compound BowBow hunting remains a popular
sport in North America. A character’s Strength modifier
applies to damage rolls
made when using this weapon. CrossbowA crossbow requires two hands
to use. Pulling a lever draws the bow. Loading a crossbow is a move
action that
provokes attacks of opportunity. FlamethrowerA flamethrower consists of a
pressurized backpack containing fuel, connected to a tube with a
nozzle. It
shoots a 5-foot-wide, 30-foot-long line of flame that deals 3d6 points
of fire
damage to all creatures and objects in its path. No attack roll is
necessary,
and thus no feat is needed to operate the weapon effectively. Any
creature
caught in the line of flame can make a Reflex save (DC 15) to take half
damage.
Creatures with cover get a bonus on their Reflex save. A flamethrower’s backpack
has
hardness 5 and 5 hit points. When worn, the backpack has a Defense
equal to 9 +
the wearer’s Dexterity modifier + the wearer’s
class bonus. A backpack reduced
to 0 hit points ruptures and explodes, dealing 6d6 points of fire
damage to the
wearer (no save allowed) and 3d6 points of splash damage to creatures
and
objects in adjacent 5-foot squares (Reflex save, DC 15, for half
damage). Any creature or flammable
object that takes damage from a flamethrower catches on fire, taking
1d6 points
of fire damage each subsequent round until the flames are extinguished.
A fire
engulfing a single creature or object can be doused or smothered as a
full-round action. Discharging a fire extinguisher is a move action and
instantly smothers flames in a 10-foot-by-10-foot area. A flamethrower can shoot 10
times before the fuel supply is depleted. Refilling or replacing a fuel
pack
has a purchase DC of 13. JavelinThis light, flexible spear
built for throwing can be used in melee, but since it’s not
designed for it,
characters using it in this manner are always considered nonproficient
and take
a –4 penalty on their melee attack rolls. Pepper SprayA chemical irritant that can
temporarily blind a target, pepper spray comes in a single-shot
container. To
use it, make a ranged touch attack against the target. The target must
make a
Fortitude saving throw (DC 15) or be blinded for 1d4 rounds. Pepper spray is limited to
5 range
increments. ShurikenA shuriken is a thrown,
star-shaped projectile with four to eight razor-sharp points. A
character may
draw a shuriken as a free action. TaserA taser uses springs or
compressed air to fire a pair of darts at a target. On impact, the
darts
release a powerful electrical current. On a successful hit, the darts
deal 1d4
points of electricity damage and the target must make a Fortitude
saving throw
(DC 15) or be paralyzed for 1d6 rounds. Reloading a taser is a
full-round
action that provokes attacks of opportunity. WhipWhips deal a small amount of
lethal damage. Although a character doesn’t
“fire” the weapon, treat a whip as
a ranged weapon with a maximum range of 15 feet and no range penalties. Because a whip can wrap
around an enemy’s leg or other limb, a character can make a
trip attack with it
by succeeding at a ranged touch attack. The character does not provoke
an
attack of opportunity when using a whip in this way. If the character
is
tripped during his or her own trip attempt, the character can drop the
whip to
avoid being tripped. When using a whip, a
character gets a +2 bonus on your opposed attack roll when attempting
to disarm
an opponent (including the roll to keep from being disarmed if the
character
fails to disarm the opponent). Firearms
Ammunition
Ammunition for firearms and
other ranged weapons is covered on Table: Ammunition.
5.56mm, 7.62mm, 7.62mmR,
.444, .50 These calibers of ammunition
are generally used in rifles, assault rifles, or machine guns, and are
sold in
boxes of 20 bullets each. The 7.62mmR is used in the AKM and other
ex-Soviet
weapon types, and is not compatible with the larger 7.62mm cartridge.
The .50
caliber is a huge cartridge generally fired from heavy machine guns,
but also
adapted to a few models of powerful sniper rifles. 9mm, 10mm, .22, .32, .38
S, .357, .44, .45, .50AE These calibers are generally
used in pistols or submachine guns, and are sold in boxes of 50 bullets
each.
The .50AE pistol round is not compatible with the much larger .50
rifle-caliber
cartridge (see above). 10-gauge Buckshot,
12-gauge Buckshot Shotgun cartridges, also
known as buckshot, are sold in boxes of ten. ArrowArrows come in quivers of 12
and are used with the compound bow and other types of archery weapons.
These
missile weapons consist of a slender shaft and a pointed head. Crossbow BoltA shaft or missile designed
to be shot from a crossbow, bolts come in quivers of 12. Ammunition weightTo determine how much a loaded
magazine weighs, look it up on the
table, rounding the number of rounds in the magazine up. Shotgun shells are a little
heavier; use the weight value for one damage
step higher.
|
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||