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d20 Modern Weapons-Simple Melee Weapons
Generally inexpensive and
light in weight, simple weapons get the job done nevertheless. Brass KnucklesThese pieces of molded metal
fit over the outside of a character’s fingers and allow him or her to deal
lethal damage with an unarmed strike instead of nonlethal damage. A strike with
brass knuckles is otherwise considered an unarmed attack. When used by a character with
the Brawl feat, brass knuckles increase the base damage dealt by an unarmed
strike by +1 and turn the damage into lethal damage. The cost and weight given are
for a single item. CleaverHeavy kitchen knives can be
snatched up for use as weapons in homes and restaurants. These weapons are
essentially similar to the twin butterfly swords used in some kung fu styles. ClubAlmost anything can be used
as a club. This entry represents the wooden nightsticks sometimes carried by
police forces. KnifeThis category of weapon
includes hunting knives, butterfly or “balisong” knives, switchblades, and
bayonets (when not attached to rifles). A character can select the Weapon
Finesse feat to apply his or her Dexterity modifier instead of Strength
modifier to attack rolls with a knife. Metal BatonThis weapon can be collapsed
to reduce its size and increase its concealability. A collapsed baton is Small
and can’t be used as a weapon. Extending or collapsing the baton is a free
action. Pistol WhipUsing a pistol as a melee
weapon can deal greater damage than attacking unarmed. No weight or purchase DC
is given for this weapon, since both vary depending on the pistol used. Rifle ButtThe butt of a rifle can be
used as an impromptu club. SapThis weapon, essentially a
smaller version of a club, deals nonlethal damage instead of lethal damage. Stun GunAlthough the name suggests a
ranged weapon, a stun gun requires physical contact to affect its target. (The
taser is a ranged weapon with a similar effect.) On a successful hit, the stun
gun deals 1d3 points of electricity damage,(do not add the character’s Str
bonus) and the target must make a Fortitude saving throw (DC 15) or be
paralyzed for 1d6 rounds. TonfaThis is the melee weapon
carried by most police forces, used to subdue and restrain criminals. A
character can deal nonlethal damage with a tonfa without taking the usual –4
penalty. d20 Modern Weapons Archaic Melee Weapons
Most of these weapons deal
damage by means of a blade or a sharp point. Some of them are moderately
expensive, reflecting their archaic nature in modern-day society. Bayonet (Fixed) The statistics given describe
a bayonet fixed at the end of a longarm with an appropriate mount. With the
bayonet fixed, the longarm becomes a double weapon—clublike at one end and
spearlike at the other. A character can fight with it as if fighting with two
weapons, but if the character does so, he or she incurs all the normal attack
penalties associated with fighting with two weapons, as if using a one-handed weapon
and a light weapon. HatchetThis light axe is a chopping
tool that deals slashing damage when employed as a weapon. LongswordThis classic, straight blade
is the weapon of knighthood and valor. MacheteThis long-bladed tool looks
much like a short, lightweight sword. RapierThe rapier is a lightweight
sword with a thin blade. A character can select the Weapon Finesse feat to
apply his or her Dexterity modifier instead of Strength modifier to attack
rolls with a rapier. SpearThis primitive device is a
reach weapon. A character can strike opponents 10 feet away with it, but can’t
use it against an adjacent foe. Straight RazorFavored by old-school
organized crime “mechanics,” this item can still be found in some barbershops
and shaving kits. Sword CaneThis is a lightweight,
concealed sword that hides its blade in the shaft of a walking stick or
umbrella. Because of this special construction, a sword cane is always
considered to be concealed; it is noticed only with a Spot check (DC 18). (The
walking stick or umbrella is not concealed, only the blade within.) d20Modern Weapons Exotic Melee Weapons
Most exotic weapons are
either atypical in form or improved variations of other melee weapons. Because
each exotic weapon is unique in how it is manipulated and employed, a separate
Exotic Melee Weapon Proficiency feat is required for each one in order to avoid
the –4 nonproficient penalty. ChainAlso called the
manriki-gusari, this is a simple chain with weighted ends. It can be whirled
quickly, striking with hard blows from the weights. One end can also be swung
to entangle an opponent. The chain can be used either
as a double weapon or as a reach weapon. A character can fight with it as if
fighting with two weapons, incurring all the normal attack penalties as if
using a one-handed weapon and a light weapon. In this case, the character can
only strike at an adjacent opponent. If a character uses the chain
as a reach weapon, he or she can strike opponents up to 10 feet away. In
addition, unlike other weapons with reach, the character can use it against an
adjacent foe. In this case, the character can only use one end of the chain
effectively; he or she can’t use it as a double weapon. Because a chain can wrap
around an enemy’s leg or other limb, a character can make a trip attack with it
by succeeding at a melee touch attack. If the character is tripped during his
or her own trip attempt, the character can drop the chain to avoid being
tripped. When using a chain, the
character gets a +2 equipment bonus on his or her opposed attack roll when
attempting to disarm an opponent (including the roll to avoid being disarmed if
the character fails to disarm the opponent). A character can select the
Weapon Finesse feat to apply his or her Dexterity modifier instead of Strength
modifier to attack rolls with a chain. Chain SawMilitary and police units use
powered saws to cut through fences and open doors rapidly. They are sometimes
pressed into service as weapons, often by people who watch too many movies. KamaA kama is a wooden shaft with
a scythe blade extending at a right angle out from the shaft. Kama are
traditional weapons in various styles of karate. KatanaThe katana is the traditional
Japanese samurai sword. When used with the Exotic Melee Weapon Proficiency
feat, it can be used with one hand. For a wielder without the feat, the katana
must be used with two hands, and the standard –4 nonproficiency penalty applies. KukriThis heavy, curved dagger has
its sharp edge on the inside of the curve. NunchakuA popular martial arts
weapon, the nunchaku is made of two wooden shafts connected by a short length
of rope or chain. Three-Section StaffOriginally a farm implement
for threshing grain, this weapon is composed of three sections of wood of equal
lengths, joined at the ends by chain, leather, or rope. The three-section staff
requires two hands to use. The three-section staff is a
double weapon. A character can fight with it as if fighting with two weapons,
but if he or she does, the character incurs all the normal attack penalties
associated with fighting with two weapons, as if using a one-handed weapon and
a light weapon. |
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