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To do great things for the humble, and defenseless people is true heroics.                              Next Page

The Setup

Cochan is a tiny groove wedged near the heart of one of the largest plains in the known world. Surrounded by large empires and city states for two centuries it has been sheltered from the dangers of the world, allowing it to become a truly quite and sleepy little region. Its people are friendly, willing to share and hard working. They love travelers who bring tales from outside and distant lands, which in truth they have little desire to see.

Safe but for a few ghost stories and the occasional coyote that steals their chickens they have forgotten how harsh a world filled with darker creatures and perhaps darker men can be.

That is until now, a war between two empires to the south has driven many creatures that once resided in the wild plains and a dark tangled woodlands north. While most of these creatures passed by Cochan to find refuge in the lands to the north, many have found the farms, cellars, and the small wooded areas along the valleys river a welcome change to the once harsh lives they led. Even worse then these however are the soldiers from the war who have deserted and traveled north becoming bandits and thieves, they have found Cochan an easy target for their activities. While most of  the soldiers that deserted where low level and barely trained soldiers, the people of Cochan haven’t fought a war in over 200 years and so are little prepared to battle these forces.

There are two ways the adventurers can enter this quest, either they currently residing in the land of Cochan , where they likely helped to deliver goods to the city states as security or some other semi military task. In this case this would likely be their first adventure.

More probably they will have come from some outside area, poor adventurers, just starting out they are willing to take what humble jobs they can, for the humble pay that the people of Cochan can provide.

 

Hooks, A merchant who has done a lot of business with Cochan in the past to get its crops for resale in the surrounding lands, and is upset by its recent problems. This merchant would hire the PC’s to go see what they can do to help.

The Mayor of Deer Run sends an emissary to find a small adventuring band, one that the city can afford.

Rumors of the now easily accessible fairies and other magical creatures, useable in potions and other such items entices a wizard in the party to come.

As a Knight or Priest of some god of the country the PC’s are obligated to go and do what they can for the region.

 

 

The Region of Cochan

Cochan is made up of three villages
Deer Run, Sunso Ti, and Granger.

Each of these villages is independent, run by a mayor and the adults of the village, who vote on larger decisions. On occasion the villages will work together on something, or will arrange a dance together, in which case their mayors, or representatives from them will meet. Such arrangements are based entirely on concessions.

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