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Rat
Mage Rat
Mages are wizards or sorcerers who have developed unique powers due to
their
constant exposure to danger, fear and evil. The
Rat Mage can be a mortal or a fiend who was forced to hide from the
dark powers
so long and in such dire ways that they have become cowardly fearful
creatures.
Rat mage’s skulk in the darkness always hiding jumping at
shadows and fleeing
from the least bit of danger. Their fear has given them unique powers,
honing
their magical abilities so that they become masters of escaping and
hiding. Further
their experiences have made them always crave the dark places, while
sympathizing with those trapped in them. For this reason The Rat Mage's
will
always find their way into the evil lands that scare them so much and
help
prisoners of these lands escape. At
the same time this attraction to the darkness and the fear of others
will cause
the Rat Mage to lead one of the most lonely existences of any other.
For it is
a rare few who will ally with a coward in the dark places of the world. HD d4 Skills points level per level 4
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Requirments Ability to cast leve 2 Arcane Spells Have survived for a year in a tainted place of great evil by remaining hidden. skills Knowledge, Hide in Shadows, Move Silently, Gather Information, Spot, Listen, Run, Use Magic Devise, Escape Artist, Concentrate, Spell Craft, Bluff Hidden Because they are so used to trying to remain hidden the magic of hiding becomes natural to them, so that become undetectable to Locate Person, Scrying, or other detection spells. In addition they gain +2 to hide in shadows. Expedius Retreat Whenever they are retreating the Rat Mage may cast Expediaus Retreat, whether or not it has been Prepared. Fearfull Rat mages are truely Fearful creatures, they are often unable to fight because of this, all rate mages gain a -5 to fear spells and effects and a -3 to morality checks and must roll a moral check every round of combat. Sense Danger Rat Mages are in tune with potential danger and so gain a divination effect that allows them to know when an area is or has become dangerous, so that they may flee before anything sees them. Dimension Door The Rat Mage can cast Dimension Door 1/day in order to escape Great Flight The Rat Mage can spontaniously turn any of its spells into one of an equal level that it needs to escape, in order to use this ability they must have failed a morality check and be in the process of fleeing. Dark Understanding Rat Mages have lived so long in evil places that they have a special understanding of evil creatures, this gives them a +3 on all rolls involving something of evil. For example they gain a +3 to spot an evil creature or +3 to knowledge of an evil object. Sense Magic The Rat Mages dependice and Fear of magic has made them especially keen to its presence, because of this it is as though they always have a detect magic spell on them. Secret Paths The Rat Mage is particularly adapt at finding hidden paths, or knowing where they are. Becasue of this they can travel in such a way that they gain +3 to hide and move silently checks and are very unlikely to encounter danger. So that they may travel through the Abyss if needed with relativilty little danger. This ability is only usable in places where this is enough room to have secret paths, it may not work in tight castle corridors for instance. Sense Good and Evil The Rat Mage Detects good and evil as spells. Unsensable The Rat Mage has developed the true ability to become undetectable, so long as they choose to remain hidden and don't plan to attack, their invisability spells are not subject to dispel, or any form of penetration. Dark Secrets True scholars of the darkness the rat mage learns things few others know and may take one evil feat without having it affect their allignment. They may also cast evil spells. Walk Between Reality The Rat Mage has truely become unnatral in her ability to slip in and out of places, being able to move between places in reality to hide even from the Powers, to walk through walls. Though these paths in reality are thin and so while common there are limits to exactly where the rat mage may walk on them. For example such breaks in reality might only occur on average 5 feet for every 100 feet of space. Longer paths are possable, and some have reached miles in length, this is what allowed the Rat Mage Zervican to slip into a dark gods home to free a captured god of light. Uncatchable The Rat Mage is truely a master of magic used for retreating. With this ability the Rat mage may cast anything that he needs to in order to escape without taking up spell slots. During this time however the rat mage must retreat as much as possable in each round. |