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Rruzergrot NALFESHNEE
In their madness a group of dark elves summoned Rruzergrot to sit in judgment over criminals. At first Rruzergrot enjoyed his task for it afforded him the opportunity to truly torture the living. But the Dark Elves often chose to take those who where captured in war, those who where innocent of any real crimes. Like all demons Rruzergrot did not care at first and came up with horrific punishments for each of them. Over time however with the constant exposure to the material Rruzergrot found that he started to feel the smallest twinges of guilt, and even began longing for true justice. But these feelings where easily ignored, until the elves where attacked and captured, at first those who had defeated them thought it was only fair that Rruzergrot now sit in judgment over the dark elves, but in the end they chose to provide real justice, and real law. Impressed by this act Rruzergrot asked to learn of the peoples laws and customs, after a time however he felt he could do more good in the world helping lead the lesser races for he still thought of mortals as less then he. Despite such feelings however he built a palace in a land filled with many criminals and other dangers. It was here and in the surrounding villages that he provided shelter to mortal, sitting in judgment and leading upholders of the law against the criminal areas that had taken over the region. Though not always kind Rruzergrot is always fair, which has earned him a reputation as a great leader of the law. For this reason he was asked to start an academy for those wishing to uphold the law and investigate criminals. Though reluctant at first, Rruzergrot eventually agreed to allow others into his palace for a period of three years during which time they learn all that Rruzergrot knows. I A nalfeshnee can fly despite
its small wings. A nalfeshnee is more than 20
feet tall and weighs 8,000 pounds. Combat When fulfilling their duties
in the underworld, nalfeshnees usually disdain combat as being beneath
them.
Given the opportunity, they succumb to blood lust and do battle. They
disable
opponents with their smite ability and slaughter them while they
can’t fight
back. A nalfeshnee’s natural
weapons, as well as any weapons it wields, are treated as
chaotic-aligned and
evil-aligned for the purpose of overcoming damage reduction. Smite (Su): Three times per day a nalfeshnee
can create a nimbus
of unholy light. When the demon triggers the ability, rainbow-colored
beams
play around its body. One round later they burst in a 60-foot radius.
Any
creature within this area must succeed on a DC 22 Will save or be dazed
for
1d10 rounds as visions of its worst fears hound it. The creature
receives its
full Dexterity and shield bonuses to AC if attacked but can take no
actions.
Other demons are immune to this effect. The save DC is Charisma-based. Spell-Like Abilities: At will—call
lightning (DC 18), feeblemind (DC
20), greater dispel magic, slow (DC 18), greater
teleport (self
plus 50 pounds of objects only), unholy aura (DC
23). Caster level 12th.
The save DCs are Charisma-based. Summon Demon (Sp): Twice
per day a nalfeshnee can attempt to summon 1d4 vrocks, 1d4 hezrous, or
one
glabrezu with a 50% chance of success, or another nalfeshnee with a 20%
chance
of success. This ability is the equivalent of a 5th-level spell. True Seeing (Su): Nalfeshnees continuously use true
seeing, as the spell
(caster level 14th). Skills: Nalfeshnees have a +8 racial bonus
on Listen and Spot
checks. |
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