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Art by Jen Page


Art by J. Perkins



Guardian of Sevina 

For many who have spent a hundred mortal lifetimes at war it is impossible not to do battle, for the rage of war is a part of them. For these Risen there is an order of Risen that is Swarn to protect the Planes and Powers of light and their followers from all encrochers but primarily from those the Gaurdians once served. Trained to use their former powers to drive away evil the Gaurdians, yet still able to survive in the dark places of the Multiverse the Guardians live on the edge of Planes where dark meets light or where evil has started to devour another plane in its eternal quest to pervert the multiverse. It is in these places tha tthe guardian's of Sevina stand as beakens of hope, defending, and fighting a gaurilla battle against the encroaching darkness.



Table: Guardian of Sevina
Level Base
Attack Bonus
Fort
Save
Ref
Save
Will
Save
Special
1st +1 +2 0 +2 Instant Detect Evil, Power Exchange, Smite Evil 1/day
2nd +2 +3 0 +3 Divine Grace, Heal
3rd +3 +3 +1 +3 Sacrifice Self, Turn Undead, Smite Evil 2/ Day
4th +4 +4 +1 +4 Summon Angle (as summon Planer Ally)
5th +5 +4 +1 +41 Remove Disease, Smite Evil 3/day
6th +6 +5 +2 +5 Hallow
7th +7 +5 +2 +5 Smite Evil 4/day
8th +8 +6 +2 +6 Greater Circle Protection From Evil
9th +9 +6 +3 +6 Smite Evil 5/day
10th +10 +7 +3 +7 Miricle 1/week
Hit Die-d10

Requirements

Base Attack Bonus +6.

Skills
Knowledge Religion 8

Special

The Character Must be a redeamed Fiend of some sort

Class Skills

Spot, Listen, Knowledge Religion, Knowledge Planes, Concentrations, Diplomacy, Hide In Shadows
Skill Points at Each Level

2 + Int modifier.

Class Features

All of the following are Class Features of the Guardian of Sevina prestige class.

Weapon and Armor Proficiency

Guardian of Sevina are proficient with all simple and martial weapons, with all types of armor, and with shields.



Instant Detect Evil
The Guardian of Sevina can detect evil to full effect in a single round instead of waiting 3

Power Exchage
The Guardian of Sevina can exchange any natural powers or spells it has for another power of equal strength

Smite Evil
The Guardian of Sevina ads his Charisma Bonus to any roll against an evil character

Divine Grace
Adds Charisma Bonus to Saving Throws

Heal
The Guardian of Sevina may cast heal once per day

Sacrifice Self
The Guardian of Sevina can choose to sacrifice themselvesin a flash of blinding light that changes the alignment of all evil characters within 100' into good ones (Will DC 32)
Turn Undead

Summon Angle
The Guardian of Sevina may summon an angle as per the planner ally spell once per day, the angle however requires no payment as the guardian and her share the same goals

Remove Disease 1/day

Hallow 1/day

Greater Circle of Protection from evil grants +6 protection from evil to all within 20' of the Guardian, at all times

Miricle
The Guardian of Sevina has become sacrificed its former life so totally that its will has grown to the point where it can do astounding feats to protect those it loves and the world of good
once per week the The Guardian of Sevina may cast a Miricle spell with no XP cost, this however must be done with the intention of protecting good and or defeating evil.

Terms and Conditions